Dfsm demand rate finite state machine
Dfsm(rules, n, randgen)
Similar to Pfsm, Dfsm implements a markov chain. Each state has a number of next states out of which one is randomly chosen.
rules - array in the format:
[
[ entry states ],
item, [ next states ],
item, [ next states ],
...
end item
]
Each item can be a number, or a ugen, typically demand rate. If no end item is given, 0.0 is used as default.
n - number of items from each state to embed. If inf, they are embedded completely.
randgen - demand rate random number generator that should ouput values between 0.0 and 1.0. If a deterministic ugen is used, the choice of next states of the finite state machine can be controlled (i.e. 0 will allways choose the first, 1 always the last, else in between).
s.boot;
// random jumps
(
{
var a, b, trig = Impulse.kr(MouseX.kr(4, 100, 1));
a = Dfsm([[1], 1.5, [0, 1], 2.5, [0, 1]]);
b = Demand.kr(trig, 0, a).poll(trig);
SinOsc.ar(b * 200 + 300) * 0.1
}.play
);
// 2.5 may come after 1.5, but not the other way round.
(
{
var a, b, trig = Impulse.kr(MouseX.kr(4, 100, 1));
a = Dfsm([[0], 1.5, [0, 0, 1], 2.5, [1, 2], 0.5, [0]]);
b = Demand.kr(trig, 0, a).poll(trig);
SinOsc.ar(b * 200 + 300) * 0.1
}.play
);
// embed demand ugens, embed 2 of each, end with series of 4, 5, 3.
(
{
var a, n = 2, trig = Impulse.kr(MouseX.kr(4, 100, 1));
a = Dfsm([
[0], // entry states
Dseq([-2, -3], inf), [1],
Dseq([1, 2, 1.5], inf), [0, 0, 0, 1, 2],
Dseq([4, 5, 3], inf) // exit state
], n);
b = Demand.kr(trig, 0, a).poll(trig);
SinOsc.ar(b * 200 + 700) * 0.1
}.play
);
// direct audification
(
{
var a, b, pseudorandomness;
pseudorandomness = Dswitch1((0..1000).scramble / 1000, Dwhite(0, 1, inf)
* MouseY.kr(1, 1000, 1));
a = {
var next = { { #[0, 1, 2, 3].choose } ! rrand(2, 5) };
var n = 2;
var d = Dfsm([
next.value,
Dseq([0, 0, 1], inf), next.value,
Dseq([-1, 0].clipExtend(10.rand + 2), inf), next.value,
Dseq([1, 0, -1, 0].clipExtend(10.rand + 4), inf), next.value,
Dwhite(0, 1, inf), next.value,
0
],
MouseX.kr(1, 1115, 1),
pseudorandomness
);
Pan2.ar(Duty.ar(SampleDur.ir, 0, d), LFNoise1.kr(1))
} ! 5;
a.sum * 0.1;
}.play
);