PV_SpectralMap maps the spectral envelope of one FFT
process onto another (acts as a spectral
filter)
WARNING: Use of a FFTs with a large window size may cause CPU spikes.
PV_SpectralMap(buffer, specBuffer, floor, freeze, reject)
buffer - the FFT buffer to filter
specBuffer - the FFT buffer to derive the spectral curve from
floor - the spectral curve is a normalized representation of the magnitudes in specBuffer (between 0
and 1). if floor > 0, mags in the spectral curve BELOW this number are also zeroed out.
freeze - if > 0, freeze the current spectral curve. The 'floor' parameter is ignored once the spectral
curve is frozen.
mode - if mode == 0, PV_SpectralMap does not have any effect. > 0 acts as a bandpass filter, < 0
a bandreject.
norm - normalization mode. If <=0, the specBuffer's magnitudes are normalized on a frame by
fram basis. >0, normalized according to the the sum of the FFT window's sample values.
window - the window used for the FFT - this will effect scaling if norm is > 0.
Examples:
s.boot;
z = Buffer.read(s, "sounds/a11wlk01.wav");
(
x = SynthDef(\specMap, {arg sndBuf, freeze = 0;
var a, b, chain1, chain2, out;
a = LocalBuf.new(2048);
b = LocalBuf.new(2048);
chain1 = FFT(a, LFSaw.ar(120)); // to be filtered
chain2 = FFT(b, PlayBuf.ar(1, z, 1, loop: 1));
// mouse x to play with floor.
chain1 = PV_SpectralMap(chain1, chain2, 0.0, freeze, MouseX.kr(-1, 1), 1);
out = IFFT(chain1);
Out.ar(0, out.dup);
}).play(s, [\sndBuf, z, \freeze, 0])
)
x.set(\freeze, 1)
x.set(\freeze, 0);
x.free;
z.free;