PV_RecordBuf records FFT data to a memory buffer


PV_RecordBuf stores FFT data to a buffer for use by a number of PV UGens. See also PV_PlayBuf, PV_BinPlayBuf, PV_BufRd and PV_BinBufRd.


PV_RecordBuf(buffer, recbuf, offset, run, loop, hop, wintype)


buffer - the FFT buffer

recbuf - the buffer to save frames of FFT data to.

offset - an integer number of frames to offset into the recbuf file. Defaults to 0.0.

run - if > 0.0, store data to the recbuf. 

loop - if > 0.0, when the end of the databuf is reached, new data will begin to overwrite old data.

hop - the hop size used in the FFT analysis UGen (this allows the PV_Player UGens to check for

consistency).

wintype - the wintype used in the FFT analysis UGen (this allows the PV_Player UGens to check for

consistency).

 

Examples:


// anazlyze a soundfile and store its data to a buffer


s.boot;


(

var sf;

// path to a sound file here

p = "sounds/a11wlk01.wav";

// the frame size for the analysis - experiment with other sizes (powers of 2)

f = 2048; 

// the hop size

h = 0.5;

// get some info about the file

sf = SoundFile.new( p );

sf.openRead;

sf.close;

// allocate memory to store FFT data to... SimpleNumber.calcPVRecSize(frameSize, hop) will return 

// the appropriate number of samples needed for the buffer

y = Buffer.alloc(s, sf.duration.calcPVRecSize(f, h));

// allocate the soundfile you want to analyze

z = Buffer.read(s, p);

)


// this does the analysis and saves it to 'y'... frees itself when done

(

SynthDef("pvrec", { arg recBuf=1, soundBufnum=2;

var in, chain, bufnum;

bufnum = LocalBuf.new(2048, 1);

Line.kr(1, 1, BufDur.kr(soundBufnum), doneAction: 2);

in = PlayBuf.ar(1, soundBufnum, BufRateScale.kr(soundBufnum), loop: 0);

// note the window type and overlaps... this is important for resynth parameters

chain = FFT(bufnum, in, 0.25, 1); 

chain = PV_RecordBuf(chain, recBuf, 0, 1, 0, 0.5, 1);

// no ouput ... simply save the analysis to recBuf

}).load(s);

a = Synth("pvrec", [\recBuf, y, \soundBufnum, z]);

)


// you can save your 'analysis' file to disk! I suggest using float32 for the format

// These can be read back in using Buffer.read


y.write(p++".scpv", "wav", "float32");


// play your analysis back ... see the playback UGens listed above for more examples.

(

SynthDef("pvplay", { arg out=0, recBuf=1;

var in, chain, bufnum;

bufnum = LocalBuf.new(2048);

chain = PV_PlayBuf(bufnum, recBuf, 1, 0, 1, 1, 0.25, 1);

Out.ar(out, IFFT(chain, 1).dup);

}).send(s);

);

b = Synth("pvplay", [\out, 0, \recBuf, y]);


// stop the synth

b.free;


// free the buffers

[y, z].do({arg me; me.free});