PV_Freeze freeze FFT frames
PV_Freeze(buffer, freeze)
Freezes magnitudes at current levels when freeze > 0, and advances phase according to difference between frames to try and maintain currect spectral quality.
buffer - fft buffer.
freeze - if freeze > 0 then magnitudes are frozen at current levels.
See also FFT Overview.
s.boot;
(
b = Buffer.alloc(s,1024);
c = Buffer.read(s,"sounds/a11wlk01.wav");
)
// compare PV_Freeze with PV_MagFreeze
(
SynthDef("help-freeze", { arg out=0, bufnum=0;
var in, chain;
in = SinOsc.ar(LFNoise1.kr(5.2,250,400));
chain = FFT(bufnum, in);
// uncomment the line below to compare while ...
//chain = PV_MagFreeze(chain, SinOsc.kr(0.2) );
// commenting the line below
chain = PV_Freeze(chain, SinOsc.kr(0.2) );
Out.ar(out, 0.5 * IFFT(chain).dup);
}).play(s,[\out, 0, \bufnum, b.bufnum]);
)
(
//trig with MouseY
SynthDef("help-magFreeze2", { arg out=0, bufnum=0, soundBufnum=2;
var in, chain;
in = PlayBuf.ar(1, soundBufnum, BufRateScale.kr(soundBufnum), loop: 1);
chain = FFT(bufnum, in);
// uncomment the line below to compare while ...
// chain = PV_MagFreeze(chain, MouseY.kr > 0.5 );
// commenting the line below
chain = PV_Freeze(chain, MouseY.kr > 0.5 );
Out.ar(out, 0.5 * IFFT(chain).dup);
}).play(s,[\out, 0, \bufnum, b.bufnum, \soundBufnum, c.bufnum]);
)
b.free; c.free;